> For the complete documentation index, see [llms.txt](https://fortblockgames.gitbook.io/fortblockgames-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://fortblockgames.gitbook.io/fortblockgames-whitepaper/overview/fort-block-games-vision/game-development.md).

# Game Development

Our commitment lies in crafting immersive gaming experiences that enthrall and involve players. From conceptualization, we metamorphose ideas into vibrant, pulsating worlds that resonate with our target audience.&#x20;

We prioritize innovation, creativity, and community input to consistently enhance and broaden the gaming experiences we provide. All of our games will share the same universe so they will be connected subtly or in some cases directly.  TAKEOVER is being developed on **Unreal Engine 5**.&#x20;

We employ the "Software Development Lifecycle" (SDLC). This is a cost-effective and time-efficient process we will use to design and build high-quality software. The goal of SDLC is to minimize project risks through forward planning so that software meets customer expectations during production and beyond.

<mark style="color:blue;">CORE FOCUS</mark>

* Develop Free-to-Play games that give easy access for players to jump right in.
* Provide plenty of opportunity for the player to express themselves via skins and accessories. s
* Multiplayer Competitive Games
* Massive lore and world building to strengthen the franchise and connect each experience.

<mark style="color:blue;">First 2 Years & Beyond</mark>&#x20;

FBG's goals for upcoming future:

1. Release Takeover as a live service game
2. Ongoing updates and added features to both Takeover Battles & Factions&#x20;
3. Grow player base community gamification
4. Incorporate streamers and Esportplayer
